You can save camera view points by using
If you click on the view name, then the camera will restore the view.
|Update View||Update the saved view with the current view point|
You rotate the camera by draging one finger on the background. If you drag the finger on your model, it will instead start the sculpting operation.
Can I rotate the camera if I can't access the background?
Yes, you can simply put two fingers on the screen - as if you wanted to start a pan/zoom gesture - and then simply release one finger.
# Focus / Reset
Double tap on the model to focus the picked point. If you double tap on the background, the camera will focus on the selected mesh instead.
By moving two fingers, you can pan the camera.
By using the pinch gesture you can zoom in/out.
You can roll the view by rotating two fingers.
This gesture is only available for
trackball rotation mode.
# Projection Type
You can change the
Field of View (FOV / focal length) of your camera.
It is usually advised to use a low FOV for sculpting purposes, as it can help for proportion.
You can also use the
Orthographic mode, which is more or less similar to a FOV equal to 0
# Rotation Type
By default the camera is using the
Orbit rotation mode.
It means you have only two degrees of freedom, it is more intuitive but in some case you'll want more flexibility.
You can switch to
Trackball, you'll be able to roll the view by rotating two fingers on the viewport.
When you rotate the camera you can see a small pink dot, this is your camera pivot point.
It's very important to understand where your pivot is so that you don't get lost or frustrated by the camera.
By default the pivot is update through these operations:
- double tap on the model
- double tap on the background (the new pivot will be on the center of your mesh)
- putting two fingers on screen (pan/zoom/roll) will update the pivot on the center of the two fingers
When you are used to it, you can hide the (hint) pink dot if you go in the Settings menus.