# Camera
# Interaction
# Rotation
You rotate the camera by draging one finger on the background. If you drag the finger on your model, it will instead start the sculpting operation.
Can I rotate the camera if I can't access the background?
Yes, you can simply put two fingers on the screen - as if you wanted to start a pan/zoom gesture - and then simply release one finger.
# Focus / Reset
Double tap on the model to focus the picked point. If you double tap on the background, the camera will focus on the selected mesh instead.
# Translation
By moving two fingers, you can pan the camera.
# Zooming
By using the pinch gesture you can zoom in/out.
# Rolling
You can roll the view by rotating two fingers.
WARNING
This gesture is only available for trackball
rotation mode.
# Projection Type
You can change the Field of View
(FOV / focal length) of your camera.
It is usually advised to use a low FOV for sculpting purposes, as it can hep for proportion.
You can also use the Orthographic
mode, which is more or less similar to a FOV equal to 0
# Rotation Type
By default the camera is using the Orbit
rotation mode.
It means you have only two degrees of freedom, it is more intuitive but in some case you'll want more flexibility.
You can switch to Trackball
, you'll be able to roll the view by rotating two fingers on the viewport.
# Pivot
When you rotate the camera you can see a small pink dot, this is your camera pivot point.
It's very important to understand where your pivot is so that you don't get lost or frustrated by the camera.
By default the pivot is update through these operations:
- double tap on the model
- double tap on the background (the new pivot will be on the center of your mesh)
- putting two fingers on screen (pan/zoom/roll) will update the pivot on the center of the two fingers
TIP
When you are used to it, you can hide the (hint) pink dot if you go in the Settings menus.