If you enable autosave, you can setup a timer so that a popup will appear at regular interval. The reason why Nomad doesn't save in background is because 3d files can be pretty big so it can induces a signifant lag while you are sculpting.
Additionally, to avoid out-of-memory issue the scene is typically compressed before the saving operation. This compression/decompression will slow down the save operation as well.
When you import an external scene file to Nomad, you can either import or add it.
Adding a file will simply add the objects into the current scene. Importing a file will create a new Nomad project with the new objects in it.
For now you can import the following files:
- glTF (glb format only)
Layers are supported through glTF morph targets. Nomad also exports per-layer colors, roughness and metalness but it will be ignored by other softwares.
Using the not yet approved FB_ngon_encoding extension, this is usually not supported by other softwares.
OBJ and STL don't support vertex colors officially, so it might not work in some softwares.
It includes most of Nomad settings: symmetry, primitive config, transforms, etc.
PBR vertex colors are exported as a secondary vertex colors attributes. The channels are packed in the follow way:
The packing might change in future version, if it happens, this manual will be updated.