# Tools
Tables | Icon |
---|---|
Clay | |
Brush | |
Flatten | |
Inflate | |
Layer | |
Crease | |
Pinch | |
Nudge | |
Stamp | |
Delete Layer | ![]() |
Smooth | ![]() |
Mask | |
Selector Mask | |
Drag | |
Move | |
Paint | ![]() |
Smudge | |
Trim | |
Split | |
Project | |
Move | |
Rotate | |
Scale | |
Gizmo | |
View |
# Clay
The Clay tool is useful for building up your sculpture.
# Brush
The standard brush.
# Flatten
Flatten the area by projecting the points onto the average plane.
# Inflate
Move the vertices along their own normals.
# Layer
Sculpt by limiting the maximum height displacement, this tool is more useful when a layer is active.
# Crease
Crease tool can be useful to sculpt small cut or dents.
# Pinch
This tool can be used to sharpen edges.
# Nudge
Move points along the stroke.
# Stamp
This is simply the Brush tool with a stroke type set to Grab - dynamic radius
.
# Delete Layer
This tool can reset layers locally, you need an active layer otherwise nothing will happen.
# Smooth
Smooth the area by average the point positions. This tool is highly dependent of the polygon density. So if you have lot of polygons the smoothing will be less effective.
The alternate mode is the Relax
mode, which only smooth the wireframe but try to retain the geometric details.
# Mask
This tool let you mask points. Masked vertices can't be sculpted or painted afterwards, this is a way to "protect" some area.
If you go in the tool settings, you can also perform other operations on the mask.
Action | Description |
---|---|
Sharpen | Edit the object |
Blur | Blur the mask |
Invert | Invert the mask |
Clear | Clear the mask |
# Extraction
You can also create other objects by extracting the mask. When you use one of these operation, you can specify how to handle the holes.
Action | Description |
---|---|
None | Simply extract the part and let the extracted part opened |
Blur | Hole is filled and smoothed. Do not use this option for flat surface |
Shell | Close the extracted shape by using the thickness value |
TIP
When you are using an extraction method that make use of the the thickness, the mask value will also impact the thickness.
This can be useful if you have custom made Alphas and you are using the Grab - dynamic radius
stroke type.
# Quick gesture
You can perform zbrush-style gestures while holding the quick masking button:
Action | Gesture (hold lower-left shortcut) |
---|---|
Invert | Tap on the background |
Clear | Drag on the backgroun |
Blur | Tap on masked area |
Sharpen | Tap on unmasked area |
# Selector Mask
This tool is mostly similar to the Masking tool, the main difference is that you don't use stroke to paint mask, but instead use the shape selector.
# Drag
# Move
# Paint
To learn more about materail you can visit the Paint & Material section.
# Smudge
The smudge tool is only active on painting.
# Trim
The Trim tool works by removing chunk of your mesh and then filling the hole.
# Split
Similar to the Trim tool, except that it produces two different objects instead of one.
# Project
The Project tool will project the points on a shape that you draw, but unlike the Trim tool, the topology is kept intact.
# Gizmo
This tool lets you translate, rotate and scale your mesh with a single tool.
# Method
Method | Description |
---|---|
Auto | Let Nomad choose between Vertex or Object mode. Typically, object is preferred unless symmetry is enabled or if there is masking on the mesh |
Vertex | Vertices are transformed individually. Symmetry and mask are taken into account. For primitives that are not validated, Object mode is forced |
Object | The object is transformed as a whole. Symmetry and mask are ignored. If you use non-uniform scaling, Vertex mode will be forced |
# Action
Action | Description |
---|---|
Move origin | Move the mesh to the world origin, vertices are not modified |
Reset | Reset the mesh transform to identity, vertices are not modified |
Bake | Apply the matrix transform to the vertices and then reset the matrix, nothing is changing visually |
WARNING
The Gizmo, Translate, Rotate and Scale are using their own symmetry checkbox!
And by default, the symmetry is turned off.
On the left you can move the gizmo pivot, you can see the video below in action. This is especially useful for the rotation, as it doesn't change anything for translation.
# Translate
Simply translate the mesh, this is an alternative for the translation part of the Gizmo.
# Rotate
Rotate the mesh, this is an alternative for the rotation part of the Gizmo.
# Scale
Scale the mesh, this is an alternative for the scaling part of the Gizmo.
# View
This "tool" do nothing in particular, this is simply a way to view the model without modifying your scene.