# Tools

Tables Icon
Delete Layer
Selector Mask

# Clay

The Clay tool is useful for building up your sculpture.

# Brush

The standard brush.

# Flatten

Flatten the area by projecting the points onto the average plane.

# Inflate

Move the vertices along their own normals.

# Layer

Sculpt by limiting the maximum height displacement, this tool is more useful when a layer is active.

# Crease

Crease tool can be useful to sculpt small cut or dents.

# Pinch

This tool can be used to sharpen edges.

# Nudge

Move points along the stroke.

# Stamp

This is simply the Brush tool with a stroke type set to Grab - dynamic radius.

# Delete Layer

This tool can reset layers locally, you need an active layer otherwise nothing will happen.

# Smooth

Smooth the area by average the point positions. This tool is highly dependent of the polygon density. So if you have lot of polygons the smoothing will be less effective.

The alternate mode is the Relax mode, which only smooth the wireframe but try to retain the geometric details.

# Mask

This tool let you mask points. Masked vertices can't be sculpted or painted afterwards, this is a way to "protect" some area.

If you go in the tool settings, you can also perform other operations on the mask.

Action Description
Sharpen Edit the object
Blur Blur the mask
Invert Invert the mask
Clear Clear the mask

# Extraction

You can also create other objects by extracting the mask. When you use one of these operation, you can specify how to handle the holes.

Action Description
None Simply extract the part and let the extracted part opened
Blur Hole is filled and smoothed. Do not use this option for flat surface
Shell Close the extracted shape by using the thickness value


When you are using an extraction method that make use of the the thickness, the mask value will also impact the thickness.

This can be useful if you have custom made Alphas and you are using the Grab - dynamic radius stroke type.

# Quick gesture

You can perform zbrush-style gestures while holding the quick masking button:

Action Gesture (hold lower-left shortcut)
Invert Tap on the background
Clear Drag on the backgroun
Blur Tap on masked area
Sharpen Tap on unmasked area

# Selector Mask

This tool is mostly similar to the Masking tool, the main difference is that you don't use stroke to paint mask, but instead use the shape selector.

# Drag

# Move

# Paint

To learn more about materail you can visit the Paint & Material section.

# Smudge

The smudge tool is only active on painting.

# Trim

The Trim tool works by removing chunk of your mesh and then filling the hole.

# Split

Similar to the Trim tool, except that it produces two different objects instead of one.

# Project

The Project tool will project the points on a shape that you draw, but unlike the Trim tool, the topology is kept intact.

# Gizmo

This tool lets you translate, rotate and scale your mesh with a single tool.

# Method

Method Description
Auto Let Nomad choose between Vertex or Object mode. Typically, object is preferred unless symmetry is enabled or if there is masking on the mesh
Vertex Vertices are transformed individually. Symmetry and mask are taken into account. For primitives that are not validated, Object mode is forced
Object The object is transformed as a whole. Symmetry and mask are ignored. If you use non-uniform scaling, Vertex mode will be forced

# Action

Action Description
Move origin Move the mesh to the world origin, vertices are not modified
Reset Reset the mesh transform to identity, vertices are not modified
Bake Apply the matrix transform to the vertices and then reset the matrix, nothing is changing visually


The Gizmo, Translate, Rotate and Scale are using their own symmetry checkbox!

And by default, the symmetry is turned off.

On the left you can move the gizmo pivot, you can see the video below in action. This is especially useful for the rotation, as it doesn't change anything for translation.

# Translate

Simply translate the mesh, this is an alternative for the translation part of the Gizmo.

# Rotate

Rotate the mesh, this is an alternative for the rotation part of the Gizmo.

# Scale

Scale the mesh, this is an alternative for the scaling part of the Gizmo.

# View

This "tool" do nothing in particular, this is simply a way to view the model without modifying your scene.