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Camera

Views

You can save camera view points by using Add View. If you click on the view name, then the camera will restore the view.

TIP

A saved view will save the Projection Type settings but also the Reference image.
It can be useful if you want to cycle between front/left/back reference views with different backgrounds.

ActionIconDescription
VisibilityToggle the camera. Hidden cameras will be skipped from previous/next buttonn
NameSelect the camera
Update ViewUpdate the saved view with the current view point
Edit NameEdit the camera name
DeleteDelete the camera

Add View

Create a new camera based on the current view.

Interaction

Rotation

You rotate the camera by dragging one finger on the background. If you drag the finger on your model, it will instead start the sculpting operation.

Can I rotate the camera if I can't access the background?

Yes, you can simply put two fingers on the screen - as if you wanted to start a pan/zoom gesture - and then simply release one finger.

Focus / Reset

Double tap on the model to focus the picked point. If you double tap in the background, the camera will focus on the selected mesh instead.

Translation

By moving two fingers, you can pan the camera.

Zooming

By using the pinch gesture you can zoom in/out.

Rolling

You can roll the view by rotating two fingers.

WARNING

This gesture is only available for trackball rotation mode.

Projection Type

You can change the Field of View (FOV / focal length) of your camera. It is usually advised to use a low FOV for sculpting purposes, as it can help for proportion.
You can also use the Orthographic mode, which is more or less similar to a FOV equal to 0

First Person

Enable setting the pivot to be directly on the camera, rather than on the sculpture. Dragging a finger on the background will keep the camera position locked, but change the rotation, similar to how first person games work. Useful when sculpting environments rather than single objects.

Rotation Type

By default the camera is using the Orbit rotation mode. It means you have only two degrees of freedom, it is more intuitive but in some cases you'll want more flexibility.
You can switch to Trackball, you'll be able to roll the view by rotating two fingers on the viewport.

Pivot

When you rotate the camera you can see a small pink dot, this is your camera pivot point.
It's very important to understand where your pivot is so that you don't get lost or frustrated by the camera.

By default the pivot is update through these operations:

  • double tap on the model
  • double tap on the background (the new pivot will be on the center of your mesh)
  • putting two fingers on screen (pan/zoom/roll) will update the pivot on the center of the two fingers

TIP

When you are used to it, you can hide the (hint) pink dot if you go in the Settings menus.

Orthographic snap

Enable the camera to swap to orthographic mode when the view cube is clicked on to snap to front/back/left/right/top/bottom. Often when looking in these directions you want to sculpt without perspective distortion, this will automatically turn off perspective for those views, and turn it back on when looking from other angles.

Reset view

Move the camera to the default position when Nomad is started.

Snap view

Snap to the closest front/back/left/right/top/bottom view. If you are already in one of those views, clicking again will snap 180 degrees to the opposite side.

Speed

Set the speed of rotation, translation, zoom operations, useful if your sculpture is either very big or very small.

Update Pivot...

Nomad does a best guess of where the pivot for the camera should be when rotating, but you can control it with these options. Eg when doing focusing on the nose of character, you could double click on the nose to set the pivot, then turn off all these options so the camera will only pivot around the nose. When finished, enable these options again.

Double tap on object

When Focus is enabled, double tapping will move the pivot to the tapped object.

Double tap on background

When enabled, set the pivot to be one of Selection, Scene, or toggle between them.