If you enable autosave, you can set up a timer so that a popup will appear at regular intervals. The reason why Nomad doesn't save in background is because 3d files can be pretty big so it can induce a significant lag while you are sculpting.
Additionally, to avoid out-of-memory issues the scene is typically compressed before the saving operation. This compression/decompression will slow down the save operation as well.
When you import an external scene file to Nomad, you can either import or add it.
Adding a file will simply add the objects into the current scene. Importing a file will create a new Nomad project with the new objects in it.
For now you can import the following files:
- glTF (glb format only)
Layers are supported through glTF morph targets. Nomad also exports per-layer colors, roughness and metalness but it will be ignored by other softwares.
Only in Nomad for now, because glTF doesn't support quad officially yet (opens new window).
OBJ and STL don't support vertex colors officially, so it might not work in some softwares.
It includes most of Nomad settings: symmetry, primitive config, transforms, etc.
PBR vertex colors are exported as secondary vertex colors attributes. The channels are packed in the follow way:
The packing might change in future versions, if it happens, this manual will be updated.